I would prefer is all of Kubold’s packs used the same base pose, but changing that is really up to him. I’ll have to purchase the rifle pack and see what the base pose for that skeleton is. I’m thinking that due to the sensitivity of the pistol pack, I might switch around my skeletons and use the skeleton starting from the pistol pack instead and retarget from there. While I can match it pretty close, it is not perfect, leading to some defects that can be fixed using bone transforms in the animation blueprint anim graph but this is not ideal. Model your clothing on the base meshes provided in the Content Creator Pack (MaleFitA.obj and FemaleFitA.obj). However, the skeleton in Kubold’s pistol animation pack has a different base pose, which means I have to mess with the base pose to try and match the base pose on the moveset pack. and surgeons to your game with this medical clothing pack for Mixamo Fuse. For example, I imported on character and selected the skeleton that came with Kubold’s moveset animation pack. Fuse Basic Preview is free to download for anyone with a free Mixamo account. The cons: retargeting if you do not import using a skeleton that is used for all of the animations. The pros for me: clothing is modular and it is very easy to create new characters and import them. I’m using Mixamo/Fuse models in my current project.
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